style analysis 2

22 03 2011

it is obvious that we are surrounded by different styles, just look around. there is the latest fancy mobile phone, the new haircut of a friend, the look of an ‘in’-magazine. even more so when we look around in our cities, – architecture, sportscars, the latest fashion. in museums or books we can get familiar with styles developing over the centuries, and in movies we are confronted with phantastic looks of the future. we are constantly influenced by these images and they affect our own visual ideas.
as I wrote in the first chapter, I am interested in my field – the design in animation – in the creation process of the most stunning styles in some of the films in the past and will try to analyze and document how the artists who were involved worked.




4 responses

25 03 2011

Hey Hans,

I really love your blog, it is a constant inspiration!

I have two questions/requests for things you might write about in the future-
the first is a litle bit in light of your Beauty and the Beast posts – I am a big fan of Disney “making of” books, but it strikes me that at least in the 90’s movies what end of on screen is a watered-downed and a lot less inspired then the great ideas seen in concept art and character design. I would love to hear your take, if you agree with this and why you think this happens in the process. (one place where I think it didn’t happen is Lilo and Stitch and I can’t help but notice then film had a very strong driving visual force from director Chris Sanders that seemed to give the tone).

the second request is – I have a great love for production maquettes and sculptures of character design (I collect every image I can find of the work of Kent Melton and Ruben Procopio for instance :)), and if you have any pictures of such maquettes I would really appreciate if you could devote a post to the subject and post them 🙂

thank you very much!

27 03 2011

Hans, picture me falling of the chair again. Thank you, this is Incredible!

29 03 2011

Hi, Mr. Bacher.

Having enjoyed his first book, “Dream Worlds”, this second, that you anticipates, I think it already contains the conditions of interest.
I’m an italian architect and teacher of design and visual communication.

The question of “styles” is extremely important, not only in Animation but also in the Comics, Illustration, Graphics and other art forms. The real “style” is not tied to a trend. The “Style”, from the Greek word “Stylos” that’s “Column” that indicates a Canon Law, that’s the “guidelines”for the realization of something. This is more evident in Architecture and Design.

Find inspiration in a style, then it doesn’t mean simply copying its “look” but perhaps more effectively, to decipher the instruction manual for the use of a kit, to understand the philosophy of that style, which is expressed left in a visible form, hence allowing us to create something equally effective.

This is, in some way related to what, in Esthetic Philosophy is called “Poetics”, that’s, to all intents expression and content that an artist or an artistic movement explicit in their works. For this reason, the study of Art is extremely profitable for the “creatives” and the designer.

Well, I know this may sound like a very “intellectual” speech, but it seems to me important to combine a bit of Theory, along with more Practical discussions, as well as you did in “Dream Worlds” (which became one of the recommended books in the bibliography for my students). And then, we’re talking about Animation, that’s Art, is not it? 😉

30 03 2011

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