matisse inspired

9 11 2017

since HENRI MATISSE is another one of my favorite artists, I did a study inspired by his 1950s cut-out nude series


kandinsky inspired

8 11 2017

one of my exam students is developing a style for an animated film and chose one of my favorite painters, WASSILY KANDINSKY, and his style during the BLAUE REITER PERIOD around 1907 t0 1914. I got myself so inspired by his work that I started to create dozens of very special brushes, in a way ‘kandinsky’ brushes. as tests I painted in photoshop with my new brushes several pieces, – my KANDINSKY interpretation. below is one of them…

vision 1

18 10 2017

since my new book will go into printing in about 2 weeks I want to give you some more information about it. the title is VISION – COLOR AND COMPOSITION FOR FILM. my co-author is SANATAN SURYAVANSHI, will soon tell you some more about him. my first plans for a book about film-design go back about 10 years, after the publication of DREAM WORLDS. during all my lectures I realized there was a need for some guide where to start with the design process in films, and to explain more about the VISUAL LANGUAGE.

after I had met sanathan in 2010 we discussed the idea to work together on this book, because it seemed to be a bit overwhelming. it was a lot of fun, extremely difficult and time consuming. until now the book was over seven years in the making. we did probably one third of the book twice, reworked chapters, threw complete sections out and developed new ideas. for me, and I guess for san as well, it was like going to school again. I learned a lot, and of course it helped to improve my lectures at the university immense. since I concentrated mostly on the illustrations after a while – there a over 700 in the book – I needed to develop a style for the illustrations that would fit the content and was not overloaded with realistic detail.

another problem that had to be solved was the layout of the book, we did not want to make the mistake of most books I remembered from school, where the huge amount of text and a boring layout was not inviting you to start and work with it. I wanted the book to look like a magazine, where you could search for interesting spots and get hooked to read more.

I probably created about 100 test pages, where I experimented with different combinations of typography and images. some of those ideas went into the final book layout. because I learned so much about all different aspects over these years I went back and forth changing many pages. you will probably feel that evolving process when you look at the book, what makes it a real text-book – I learned from it as well.

following are some of those test pages to give you an idea

© bilderfabrik


11 10 2017

today my new book VISION, COMPOSITION AND COLOR FOR FILM will be presented at the FRANKFURT INTERNATIONAL BOOKFAIR. over seven years in the making it finally will be available in bookstores internationally next year march/april. the immense amount of work was one of the reasons for my lack of new posts. I will have more information about the book very soon, for everybody who might be interested. some more official news on a personal level, I will stop teaching at my university here in singapore the end of november this year, and I will move back to my homebase in manila. hopefully I will have some more time, inbetween several planned engagements, to write 2 more books. will keep you updated.

brush tests

2 07 2017

over the last few days I did hundreds of new paint-brushes. below are some of the tests

beethoven’s fifth

3 06 2017

a few of the ideas I painted in 1994 for the BEETHOVEN’S FIFTH segment in disney’s FANTASIA 2000

© disney enterprises, inc

style 12.1

31 05 2017

the following designs show a wide variety of styles. when it comes to the final look of a film the style should not be overwhelming, it should always be based on the needs of the story. and characters and environment should work together, the worst is if a character looks like an overlay. simplified characters need simplified backgrounds, in case you want to work with more realistic designs for both, don’t overload the backgrounds with unnecessary detail – make your character ‘read’. in some of the following posts I talk more about how to develop a new style.