balto backgrounds 2

19 11 2016

some more BG’s from the AMBLIMATION animated feature film BALTO ( 1994 ), painting technique oil and gouache.

balto20

balto22

balto29

balto21

balto27

balto28

baslto24

balto25

balto23

balto26

balto30

© universal / amblin





balto backgrounds

13 11 2016

digging through my photography files I found these beautiful backgrounds from the AMBLIMATION animated feature film BALTO, except the last one all painted in oil by LUC DESMARCHELIER, one of the master-painters. it’s the year 1993, london. we decided to paint most of the BG’s in oil after painted snow tests in gouache were not looking like snow. only some wooden textured house shots and a few interiors were painted in gouache. it was hard for most of the background painters to get more familiar with this unusual painting technique in animation. after disney’s BAMBI BALTO was the second feature film painted in oil.

Minolta DSC

Minolta DSC

Minolta DSC

Minolta DSC

Minolta DSC

Minolta DSC

Minolta DSC

Minolta DSC

© amblimation / universal pictures





recreated animated treasures 1

2 10 2016

now that I got most of my favorite animated films in blu-ray I realized with pain I probably have to redo most of my recreated backgrounds. they were all done with screen captures from DVD’s. you can see in the recreated BG from disney’s SLEEPING BEAUTY below the big difference, so much more detail and it nearly looks like the original artwork in front of you. blu-ray even reveals sloppy jobs or painting mistakes once in a while. this forest BG might not exist like that in the disney archives, because it was painted in 3 different layers, a masterpiece! I am sure it was painted by EYVIND EARLE himself.

sleep-beauty-recr-bluray9-16

© disney enterprises, inc





style 9.6

1 10 2016

style-header2

faces-2-blog





disney in space 2

30 07 2016

style-header2

the DISNEYLAND episode MAN AND THE MOON aired dec.1955, directed by WARD KIMBALL. it was inbetween the other two episodes MAN IN SPACE and MARS AND BEYOND. the captured images are from a kind of funny segment about man’s fascination with the moon. again the style is more oriented towards a simplified UPA look, more still images than limited animation, but somehow the look and treatment is not very ‘kimball’-like. it looks more like an assistant took over.

man+moon 1

man+moon 2

man+moon 3

man+moon 4

man+moon 5

man+moon 6

man+moon 8

man+moon 9

man+moon 10

© disney enterprises, inc





no parachute?

29 07 2016

from WHO FRAMED ROGER RABBIT a sketch HARALD SIEPERMANN created, of eddie valiant falling and in discussion with some good friends, for the storyboard from the TOONTOWN sequence. june 1987.

roger rabbit-Eddie falling

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c15fee27e533973ec5ab07f423be2987

© disney enterprise / amblin / universal





style 9.5

28 07 2016

style-header2

artists have always been inspired by other artists. otherwise impressionism or cubism had never developed and been explored by so many different artists. in animation disney first used children book illustrators like tenggren and nielsen as inspiration for the style of the first feature films. UPA was smaller and could afford to experiment with new looks, using modern art like dufy and modigliany, but as well upcoming cartoon and caricature stars like steinberg, searle and kurtzman for inspiration. later john hubley went even further with his shorts and a complete abstract look influenced by picasso, shahn and prestopino. I could continue this until today, where modern filmmakers get excited by art they accidentally find on the internet. it is so much easier today to look for reference or inspiration, everybody has a vast collection of art from museums, books, auctions or collectors at home available on the world wide web.
I was always interested to find out how looks were developed in the past. it was like a guideline for my own work, to find ways for developing new styles. now I am trying to teach those secrets to new generations. difficult, because you have to first learn about all the existing art in the world, figurative and landscape or environmental art, get enough knowledge about films of the past – and, experience by analysis how the look of the most interesting films was developed. the real challenge starts when you try to develop your own style for a project. one piece is already tough, but then the problem is to create a whole series of environments in the same style.

human faces+art

faces in art 1