masters

25 04 2009

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© disney enterprises, inc
© amblin/universal

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loire

11 04 2009

as I mentioned in some earlier post, the idea at disney was to have the BEAUTY AND THE BEAST story take place in the french LOIRE-area. there were some earlier locations like the black forest in southern germany and the neighbouring french alsace, but – maybe because of the french author CHARLES PERRAULT – everybody seemed to be happy with the loire area with its beautiful castles. that was the reason why a small team spent a few days there to get the right inspiration.
following is my BEAUTY AND THE BEAST castle version. it is based on my favorite castles in the loire area – CHAMBORD, USSE, CHENONCEAU, CHALLAINA and BRISSAC QUINCE. you might notice a big difference to the german castles, especially the often used NEUSCHWANSTEIN.

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© disney enterprises, inc





historic 89/90

24 03 2009

these photos are from end 1989 to mid 1990 during the early production of disney’s BEAUTY AND THE BEAST. the photos are color slides what explains the pre-digital extremely bad quality…

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storyboard images from the very first ‘london’-version drawn by DICK PURDUM, I colored them

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my ‘father’ version in london

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inbetween working in duesseldorf on the castle design

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for a short time the B&B preproduction team worked on the main lot in the historical ink&paint annex next to the animation building. unbelieveable – surrounded by all that history wherever you looked…

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…old historic hallways, used since PINOCCHIO…

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the directors gary trousdale and kirk wise in their temporary office

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brenda chapman in story

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some of my designs

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storyboard drawings by chris sanders, I added the color

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beautiful glen keane story sketch, with my color

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I colored tons of story sketches for the HUMAN AGAIN sequence, it didn’t make it into the final film. only later in the re-release of BEAUTY AND THE BEAST a few years ago it was animated and added.

© disney enterprises, inc





1989

19 03 2009

this is from around the end of 1989, beginning of 1990, preproduction work on disney’s BEAUTY AND THE BEAST. the first image is an early comparative size sheet of all the characters DAAN JIPPES, ANDREAS DEJA and me developed. as you can see, a lot changed later in the film. beauty had in the old version a little sister, and there was the aunt left from the london story-version. the photo shows daan and me in our flower street 1400 building room.

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© disney enterprises, inc





historic CG

25 10 2008

in the upper groupshot you see the very small visual development team that worked in 1989 on disney’s BEAUTY AND THE BEAST. the picture below shows jean gilmore, mel shaw, daan jippes and don hahn discussing some designs during the same time.
CG in those ‘ancient’ days was in the very beginning. disney had done some scenes in OLIVER AND COMPANY and THE GREAT MOUSE DETECTIVE in CG, tina price and randy cartright had worked on that. but in BEAUTY AND THE BEAST don hahn, the producer, wanted to go a step further – add textures to the CG-environment and make it look more realistic. in the final version of the film the ballroom sequence is done that way. that came much later. in the beginning a longer scene was planned that showed a pretty complex cameramove starting with beauty entering her room in the castle, following her sitting on the bed and then moving behind her towards the mirror, where she looks at herself and the whole room mirrored in it. the whole camera move was done in wireframe, I remember it looked very impressive. then andreas deja animated the keyposes of beauty for the whole move. I wonder if some of that stuff is left somewhere.
they gave me three key-frames of the camera move, I choose two and painted them with felt pen and gouache. unfortunately the originals have ‘disappeared’, so what you see here are some bad quality xerox copies. the next planned step was to hire someone with a lot of patience and some great painting skills to paint every single surface flat following my color-designs. I remember, that was where the experiment stopped. it might have been a bit too work-intense and costly. times have changed – today it would be a fun job for a weekend.





blues

22 09 2008

similar color but very different times, actually over a period of 30 years. the first one I did in the late seventies, then a BEAUTY AND THE BEAST forest. there is a bit of an eyvind earle influence. the city scene was for CATS in 1991, unfortunately it never happened. but instead BALTO, 1993 in london. nr.5 is from BEETHOVEN’S FIFTH, an early concept for FANTASIA 2000. then we have MY PEOPLES what did not happen, and a design for a CG short I designed in tokyo in 2006. the techniques were very different as well, watercolor, magic marker feltpen, gouache and photoshop.

© disney enterprises, inc
© universal pictures/amblin





castle 2

17 09 2008

the photo shows my workdesk in duesseldorf in germany sometime towards the end of 1989. I was working on disney’s BEAUTY AND THE BEAST. below you see the finished design. that was already after the london time where a small group of disney animators and story artists worked together with jill and dick purdum and don hahn on a more european version of the tale. in this design I tried to figure out the interior of the beast castle. unlike in the final film version I wanted it to fit a giant monster-beast with huge dimensions, hallways and walls 20 meters high with paintings in the same dimensions.

© disney enterprises, inc