pure beauty 5

30 09 2019

© walt disney enterprises, inc © john hubley storyboard © studio zagreb

pure beauty 4

29 09 2019

© walt disney enterprises, inc © MGM

pure beauty 3

28 09 2019

© walt disney enterprises, inc
© john hubley storyboard © WB
© columbia

pure beauty 2

27 09 2019

some more recreated pan backgrounds from the old traditional animation days. all backgrounds were painted in watercolor, dozens of layers, or in the later years in gouache. most BAMBI backgrounds were painted in oil, to create the soft look that TYRUS WONG had created. nearly all of these BG’s were painted in several layers on glass, to create a feel of depth. after the shots were finished, the glass was scraped clean and reused. that’s why nearly all of the BAMBI backgrounds are destroyed. more reason to recreate their beauty.

© walt disney enterprises, inc
© MGM © studio zagreb

pure beauty 1

26 09 2019

the beauty of traditional painted backgrounds in traditional animation of the past – a lost art!

most of these pan backgrounds have been recreated, I used DVD’s and BlueRay’s. in many cases the originals are lost.

© walt disney enterprises, inc
© columbia/UPA © john hubley storyboard prod.
© MGM © WB

thirties New York

23 09 2019

RUSSELL PATTERSON, 1893 – 1977, became a famous illustrator in the early thirties in NEW YORK, after a less successful start as a cartoonist. these were the good old days when leading graphic artists were as famous as movie stars. patterson illustrated covers and interiors for magazines like LIFE, and later SATURDAY EVENING POST, VOGUE, VANITY FAIR and COSMOPOLITAIN. some years before the GIBSON GIRL had been celebrated, now it was the PATTERSON GIRL. patterson worked as well on BROADWAY as a costume- and scenic-designer. you find more about his work here, here, and here.

© russell patterson


16 09 2019

around 2005 I developed some simplified looks and animations for a new market – the cellular phone. the format of the tiny screen at that time was vertical, the resolution miserable and not too much room for a lot of information. if some clear recognizable images had to be developed, they had to follow a new visual language. there were no apps at that time yet, and I had no idea who to contact and what was already in development. so I just played with simplified visuals and did some main title trailers in keyframes. of course it didn’t go anywhere, today the phones are bigger with a crystal clear resolution and the format, vertical or horizontal is irrelevant.

© bilderfabrik