recreated animated treasures 1

2 10 2016

now that I got most of my favorite animated films in blu-ray I realized with pain I probably have to redo most of my recreated backgrounds. they were all done with screen captures from DVD’s. you can see in the recreated BG from disney’s SLEEPING BEAUTY below the big difference, so much more detail and it nearly looks like the original artwork in front of you. blu-ray even reveals sloppy jobs or painting mistakes once in a while. this forest BG might not exist like that in the disney archives, because it was painted in 3 different layers, a masterpiece! I am sure it was painted by EYVIND EARLE himself.


© disney enterprises, inc

style 9.6

1 10 2016



disney in space 2

30 07 2016


the DISNEYLAND episode MAN AND THE MOON aired dec.1955, directed by WARD KIMBALL. it was inbetween the other two episodes MAN IN SPACE and MARS AND BEYOND. the captured images are from a kind of funny segment about man’s fascination with the moon. again the style is more oriented towards a simplified UPA look, more still images than limited animation, but somehow the look and treatment is not very ‘kimball’-like. it looks more like an assistant took over.

man+moon 1

man+moon 2

man+moon 3

man+moon 4

man+moon 5

man+moon 6

man+moon 8

man+moon 9

man+moon 10

© disney enterprises, inc

style 9.5

28 07 2016


artists have always been inspired by other artists. otherwise impressionism or cubism had never developed and been explored by so many different artists. in animation disney first used children book illustrators like tenggren and nielsen as inspiration for the style of the first feature films. UPA was smaller and could afford to experiment with new looks, using modern art like dufy and modigliany, but as well upcoming cartoon and caricature stars like steinberg, searle and kurtzman for inspiration. later john hubley went even further with his shorts and a complete abstract look influenced by picasso, shahn and prestopino. I could continue this until today, where modern filmmakers get excited by art they accidentally find on the internet. it is so much easier today to look for reference or inspiration, everybody has a vast collection of art from museums, books, auctions or collectors at home available on the world wide web.
I was always interested to find out how looks were developed in the past. it was like a guideline for my own work, to find ways for developing new styles. now I am trying to teach those secrets to new generations. difficult, because you have to first learn about all the existing art in the world, figurative and landscape or environmental art, get enough knowledge about films of the past – and, experience by analysis how the look of the most interesting films was developed. the real challenge starts when you try to develop your own style for a project. one piece is already tough, but then the problem is to create a whole series of environments in the same style.

human faces+art

faces in art 1

alex nino 12

25 07 2016


another one of ALEX NINO’S masterful pre-visualizations of the hun attack in disney’s MULAN

© disney enterprises / alex nino

comparison 9

20 02 2016

comparison A blog


bambi GG813


bambi recreated.rain-111


© disney enterprises, inc

comparison 8

18 02 2016

comparison A blog

rough small sketches in black/white like the following were done to define the value range, the light and shadow, as well as the staging of the animation in the scene. this is from the disney animated feature BAMBI in 1940. later that step was part of the WORKBOOK, the translation of the storyboard into ‘film-language’, where every single scene is prepared in staging, size and camera movements, as well as rough indication of light/shadow and a floorplan, to go from there into layout and later into the background department. during BAMBI that process was more simplified, because every major sequence had an own art director, who was the one defining these staging sketches, as well as the color script for that sequence. they supervised every single step during production, in a way they were ‘directing’ the visuals behind the animation. you can see little differences in handling the staging in this film. for example the climax of the film, the shooting of bambi and the fire was art-directed by john hubley, a master in cinematography. you get an idea when you look at his personal work later in new york.


here you can compare the initial rough planning of that scene and the final result…


bambi sc.40 DD0069

look at the little blue thumbnail on top, it is the rough for the next shot, the reverse camera angle…


bambi 0069 rev.39

© disney enterprises, inc